Add Why Speed and Timing are Everything in Tower Rush
1 parent
06a65e6b35
commit
32d02ecfb1
1 file changed
+15
@@ -0,0 +1,15 @@
|
|||||||
|
<br>While macro-level strategy and deck building are the foundation of success, the actual execution of a match happens in fractions of a second.<br>
|
||||||
|
<br>At the highest levels of competitive play, players possess identical card levels and understand the optimal synergies perfectly.<br>
|
||||||
|
The One-Second Rule
|
||||||
|
<br>Furthermore, heavier troops often have an additional 'deploy time' where they slowly materialize before they can move or attack.<br>
|
||||||
|
<br>To compensate for this delay, you must 'hover' your card over the arena and release it before the enemy unit actually reaches the trigger point.<br>
|
||||||
|
Do not wait in your hand.A Golem takes three seconds to spawn; skeletons take one second.Factor in your own internet connection ping.
|
||||||
|
The Mind Game
|
||||||
|
<br>Average players play reactively: they see the opponent play a Skeleton Army, so they select and cast The Log.<br>
|
||||||
|
<br>However, predictive play is incredibly high-risk; if the opponent plays a different card, you just wasted your spell and left yourself completely defenseless.<br>
|
||||||
|
Execution MethodDanger LevelRewardWait and SeeVery Low Risk; you never waste elixir on a missed spellLow Reward; your units will always take some damage before you clear the defensePredictive PlayExtremely High Risk; a missed prediction often results in instantly losing a towerMaximum Reward; guarantees a perfectly healthy unit connecting to the enemy base
|
||||||
|
Becoming One with the Arena
|
||||||
|
<br>You must reach a psychological 'flow state' where your fingers react to the opponent's cycle purely on instinct and muscle memory.<br>
|
||||||
|
<br>Stop thinking about what your cards do, and start thinking about when they need to arrive.<br>
|
||||||
|
|
||||||
|
Here is more info regarding [tower rush](https://gitea.finesoft.club:4431/shanapickens8/shana1998/wiki/The-Psychology-of-Tower-Rush-PvP) check out our own site.
|
||||||
Reference in new issue
Block a user