Add Splash vs Single-Target Defenses in Tower Rush
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<br>Your defensive structure acts as the anchor of your entire strategy, dictating exactly what types of enemy pushes you can comfortably survive.<br>
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<br>Making the wrong choice will leave a glaring weakness in your roster that experienced opponents will ruthlessly exploit.<br>
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Melting the Behemoths
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<br>The Inferno Tower is the ultimate example, possessing a damage beam that ramps up exponentially the longer it stays locked on a single target.<br>
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<br>These buildings are absolutely mandatory if the current competitive meta is heavily dominated by slow, expensive 'beatdown' decks.<br>
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It is fragile but highly efficient.Wait until the enemy tank crosses the river.Don't let the tank connect.
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Area of Effect Buildings
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<br>A Bomb Tower placed in the center of the arena can single-handedly stop a massive, ten-elixir swarm push while taking minimal damage.<br>
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<br>The trade-off is that these buildings possess incredibly low single-target Damage Per Second (DPS).<br>
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Popular DecksWhat to EquipHeavy Beatdown MetaInferno Tower is absolutely mandatory to survive the sheer health pools of the enemy pushesSpam-heavy ladderBomb Tower provides incredible value and cannot be overwhelmed by sheer numbers
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Making the Final Choice
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<br>If you already run three area-of-effect spells, you probably do not need a splash damage building; take a single-target killer instead.<br>
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<br>Master the placements of both architectural styles, and you will construct an impenetrable fortress.<br>
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