Add Surviving Double Elixir in Tower Rush

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<br>Players carefully probe each other's defenses, testing card rotations and managing single drops of elixir with extreme caution.<br>
<br>The slow, methodical chess match transforms into an explosive, chaotic bar brawl where massive mistakes are made purely out of sensory overload.<br>
The Beatdown Advantage
<br>During the first two minutes, cheap, fast cycle decks hold a massive advantage; they can easily outpace heavy beatdown decks that struggle to afford their 8-elixir tanks.<br>
<br>They can drop a Golem in the back and still generate enough elixir to completely surround it with devastating support troops before it even crosses the bridge.<br>
Adapt instantly.If you are playing a heavy deck, do not panic if you are losing in single elixir.In double elixir, spells become significantly more viable as direct tower damage.
The Chaos of the Board
<br>This leads to 'Panic Spells'—dropping a Fireball that completely misses the target, or Logging a heavy tank instead of the swarm behind it.<br>
<br>You must force yourself to tune out the visual noise and focus purely on the core mathematical interactions.<br>
The Player's MindHow They PlayTilted / PanickedSpams cards randomly at the bridge without synergy, misses crucial spells, leaks elixir while thinkingFocused / 'In the Zone'Ignores minor damage to build massive pushes, executes perfect predictive spells, maintains absolute control of the pace
The Adrenaline Rush
<br>It is the crucible where true skill is tested and champions are forged.<br>
<br>Embrace the chaos, trust your reflexes, and do not blink.<br>
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