diff --git a/How-to-Upgrade-Your-Base-in-Tower-Rush.md b/How-to-Upgrade-Your-Base-in-Tower-Rush.md new file mode 100644 index 0000000..70c4183 --- /dev/null +++ b/How-to-Upgrade-Your-Base-in-Tower-Rush.md @@ -0,0 +1,15 @@ +
While upgrading individual unit cards is the primary focus of combat, managing your overarching account level is equally critical.
+
This guide will detail the most effective methods for leveling up your towers and securing that crucial hitpoint advantage.
+Leveling Up the Deck +
However, the ratio of gold spent to experience gained changes drastically depending on the level of the upgrade.
+
If your sole goal is to level up your king tower quickly, upgrading all of your low-level cards evenly is the most cost-effective method.
+Never compromise your primary win condition just for base XP.It is the most efficient conversion rate.Do not upgrade useless cards to high levels just for XP. +The Guild Economy +
Many players are stingy, refusing to donate cards because they want to hoard everything for themselves.
+
If you hit the daily donation limit every single day, the experience points will compound rapidly over the course of a month.
+Progression ActionEfficiencyUpgrading Low-Level Cards (Lv 1-5)Incredibly high efficiency; the absolute best way to gain quick XP if you have a slight gold surplusEndgame UpgradesExtremely low efficiency; costs 100,000 gold for a tiny XP bump, but mandatory for competitive viability +The Margin of Victory +
You might wonder if grinding out that next account level is truly worth the massive gold investment.
+
A higher level tower might kill a goblin in two shots instead of three, preventing thousands of points of chip damage over a match.
+ +If you liked this short article and you would like to get additional facts concerning [tower rush](https://git.as61349.net/morganedouard2/9231tower-rush/-/issues/1) kindly visit our own web-site. \ No newline at end of file