diff --git a/How-to-Upgrade-Your-Base-in-Tower-Rush.md b/How-to-Upgrade-Your-Base-in-Tower-Rush.md new file mode 100644 index 0000000..51715ac --- /dev/null +++ b/How-to-Upgrade-Your-Base-in-Tower-Rush.md @@ -0,0 +1,15 @@ +
While upgrading individual unit cards is the primary focus of combat, managing your overarching account level is equally critical.
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This guide will detail the most effective methods for leveling up your towers and securing that crucial hitpoint advantage.
+Leveling Up the Deck +
The vast majority of your account experience will come from the simple act of upgrading your cards.
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Conversely, upgrading a card to the absolute maximum level costs massive amounts of gold for a relatively small XP return.
+Your deck is your sword.The cost is microscopic, but the XP bump is significant.You will run out of gold and cripple your main deck. +The Guild Economy +
This is a massive progression error; donating provides both gold and crucial experience points instantly.
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If you hit the daily donation limit every single day, the experience points will compound rapidly over the course of a month.
+Card RarityXP RewardSkeletons, GoblinsConsistent, reliable progressionRare and Epic CardsLarge burst of XP, but highly limited in how many you can give +The Margin of Victory +
In close matches, the winner is often decided by a tower surviving with less than fifty hitpoints.
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Never neglect your base progression; it is the silent protector that wins games.
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