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Beneath the vibrant animations and chaotic battles of every arena game lies a rigid, unyielding economic system.
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To truly master the genre, you must stop looking at units as 'characters' and start viewing them as numerical investments.
+The Cost of Inaction
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In standard gameplay, one unit of elixir is generated approximately every 2.8 seconds; in double elixir overtime, this rate increases to one unit every 1. If you liked this post and you would such as to obtain more info concerning [tower rush](https://code.nspoc.org/ifwnathaniel13/3144849/wiki/The-Importance-of-Positioning-in-Tower-Rush) kindly see our web-page. 4 seconds.
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This is why top players are constantly 'cycling' cheap cards in the back of the arena; they are ensuring the generation timer never stops ticking.
+Even then, it is highly risky.You must increase your Actions Per Minute (APM) significantly to keep up.Punish them.
+Calculating Positive Trades
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You did not damage their tower, but you won a massive mathematical victory that will snowball into a tower later in the match.
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If you consistently make negative trades, you will eventually find yourself trying to defend a massive push with absolutely zero elixir in your bar.
+Economic StrategyHow it WorksCheap DefenseUsing a 1-elixir Skeleton to pull a 4-elixir Mini P.E.K.K.A across the map until both Princess towers shoot it to death; +3 profitNukingWaiting until the opponent places three different support troops near their tower before dropping the Rocket, destroying 12 elixir with 6; +6 profit
+The Invisible Scoreboard
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You should always know exactly who is 'up' in elixir at any given moment.
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The math is cold, unforgiving, and absolute.
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