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In a Draft match, you do not bring your own deck; instead, you build it on the fly by choosing between pairs of random cards.
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This comprehensive guide will teach you the golden rules of the drafting phase, ensuring you enter the arena with a massive tactical advantage.
+Prioritizing Your Choices
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If you reach the end of the draft and your deck has no reliable way to damage the enemy tower, you have already lost the match.
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If you give your opponent the heavy spell and keep a useless support unit, they will easily dismantle your defenses from afar.
+Always draft the counter to the card you give away.Always take the versatile, cheap cycle cards.If forced to choose between two terrible cards, give them the more expensive one.
+The Art of the Bad Gift
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The cards you do not pick are sent directly to their hand, giving you incredible control over their strategy.
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Similarly, if you drafted a massive swarm unit like the Minion Horde, ensure you DO NOT give them the Arrows spell.
+Draft MistakeThe ConsequenceDrafting purely for synergy while ignoring the opponent's cardsYou might build a great Golem deck, but you accidentally gave them an Inferno Tower and a P.E.K.K. If you have any questions about wherever and how to use [tower rush](https://worldclassdjs.com/irvinggaddy33), you can get in touch with us at our webpage. A, rendering your Golem uselessForgetting to draft any spellsYou will have absolutely no way to finish off a tower with 100 hitpoints remaining in overtime
+Embracing the Chaos
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The winner of a draft match is the player who can identify their bizarre new win condition fastest.
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Choose wisely, and outsmart them before the match even begins.
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