From 35de3f0cf54f6ef86c0c0d8540e09e715b97b7c1 Mon Sep 17 00:00:00 2001 From: Aiden Sellar Date: Wed, 15 Jul 2026 05:24:31 +0000 Subject: [PATCH] Add Mastering Siege Decks in Tower Rush --- Mastering-Siege-Decks-in-Tower-Rush.md | 15 +++++++++++++++ 1 file changed, 15 insertions(+) create mode 100644 Mastering-Siege-Decks-in-Tower-Rush.md diff --git a/Mastering-Siege-Decks-in-Tower-Rush.md b/Mastering-Siege-Decks-in-Tower-Rush.md new file mode 100644 index 0000000..ddd4dca --- /dev/null +++ b/Mastering-Siege-Decks-in-Tower-Rush.md @@ -0,0 +1,15 @@ +
However, there is one highly specialized, deeply controversial archetype that completely ignores this fundamental rule: the Siege deck.
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This article dives deep into the high-stress, high-reward world of Siege gameplay and how to construct the ultimate impenetrable fortress.
+The Defensive Wall +
When you place an X-Bow at the bridge, it takes several seconds to deploy, during which time the opponent will panic and drop everything they have to destroy it.
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You use these cheap troops as meat shields, physically blocking enemy tanks and assassins from ever touching your precious artillery.
+If you know they will use a Skeleton Army to distract the X-Bow, hover your Log and drop it the second the X-Bow deploys.Don't waste elixir saving a failed attack.It provides incredible defense and stalls the game until you can launch an offensive one. +Choosing Your Artillery +
X-Bow decks are usually built around fast cycling, aiming to out-pace the opponent's heavy tanks so the X-Bow has a clear line of sight.
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The Mortar, conversely, is a slow, methodical 4-elixir cannon that lobs massive splash-damage boulders.
+The ThreatHow to RespondHeavy Tanks (Golem, Giant) blocking the shotsPlay hyper-defensively; use the Siege weapon purely as a defensive building in the center to stall for a drawHeavy Spells (Rocket, Lightning) destroying the weaponYou must out-cycle their spell; play your X-Bow faster than they can draw their Rocket +A War of Attrition +
You are playing a strategy designed specifically to deny the opponent the ability to play their own game.
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Welcome to the artillery division.
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