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Of all the established archetypes in the competitive arena, none relies so heavily on pure psychological warfare as the 'Log Bait' strategy.
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This guide dissects the mechanics of baiting and how to execute this maddening strategy flawlessly.
+Forcing the Error +
They are forced to use their Log to kill her. If you have any sort of inquiries relating to where and the best ways to utilize [tower rush](http://207.180.227.11:3001/maryannr10741/maryann2020/wiki/The-Role-of-RNG-%28Random-Number-Generation%29-in-Tower-Rush), you could contact us at the web site. The exact millisecond you see that Log roll across the screen, you deploy your true win condition: the Goblin Barrel.
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Because their Log is now out of rotation, the Goblin Barrel lands directly on their tower and deals massive damage before they can cycle back to another counter.
+It is a waste of 3 elixir and gives them a massive advantage.Place her behind your King tower to defend a push, then let her walk to the bridge to become bait.If they refuse to Log the Princess and use troops instead, defend the troops and keep the Princess alive. +The 'Tricky Barrel' and Advanced Mind Games +
As you climb higher on the competitive ladder, opponents will become smarter; they will hold their Log specifically for your Goblin Barrel and refuse to use it on your Princess.
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This mind game is incredibly risky; if you throw a deep Barrel and they DO NOT use a spell, the tower will kill the goblins much faster due to the increased walking distance.
+The DistractionHow to Use ItDesired OutcomeBridge ThreatPlaced at the bridge to force an immediate response from the opponentForces the opponent to use The Log or Arrows, clearing the path for the main attackSwarm DefenseUsed defensively to surround and kill mini-tanks like the Hog RiderAbsorbs the enemy spell on defense, allowing a safe counter-push +The Mental Victory +
They will eventually tilt, make a massive mistake out of frustration, and lose the game.
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The bait is set; wait for them to bite.
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