Add Top Cards for Sudden Death in Tower Rush

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<br>You are no longer playing a game of slow, methodical advantages; you are playing 'Sudden Death', where the first player to destroy a single tower wins the match instantly.<br>
<br>Conversely, a spell that deals instant, unblockable damage directly to the tower becomes the most dangerous card in the game.<br>
Nuking for the Win
<br>You completely abandon all ground attacks and simply launch massive damage spells directly at their tower while defending flawlessly.<br>
<br>If you know your opponent's tower is at 550 health, and you have a Rocket in your hand, you have already mathematically won the game.<br>
You must play perfect defense for a full minute to pull this off.If the opponent is spell cycling you, you must pressure them so heavily they cannot afford to spend 6 elixir on a spell.If you cast Poison, they might cast a Rocket and win before your Poison finishes ticking.
Fast Damage in Overtime
<br>The Miner is the quintessential Sudden Death troop; because he tunnels underground, he can be deployed directly on the enemy tower instantly.<br>
<br>In Sudden Death, speed and unpredictability are vastly superior to raw stats and massive hitpoints.<br>
Sudden Death SetupYour Best StrategyOpponent tower is at 400 HPImmediate Spell Cycle; ignore attacking with troops, defend flawlessly, and launch the Rocket/Fireball for the guaranteed winBoth towers are at full HP in OTPlay incredibly safe; rely on Miners or Goblin Barrels for safe chip damage; never play an 8-elixir tank in the back
Staying Cold Under Pressure
<br>Playing in Sudden Death is an intense test of nerves and mathematical precision.<br>
<br>Be the player who calculates the win.<br>
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