Add Getting the Most Out of Small Spells in Tower Rush
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<br>When players discuss the most critical, game-winning cards in their deck, they rarely mention the humble 2-elixir small spells.<br>
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<br>This comprehensive guide explores the advanced techniques required to extract absolute maximum value from your cheapest magic.<br>
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Choosing Your Cheap Magic
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<br>However, The Log is entirely useless against flying units, making it a liability if the meta is heavily dominated by aerial threats like the Lava Hound or Balloon.<br>
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<br>This reset mechanic makes Zap mandatory if you need to protect a heavy tank from an escalating-damage building like the Inferno Tower.<br>
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Use Snowball to knock enemy miners onto your King Tower.Zap is terrible against Goblin Barrels because it leaves the goblins alive with one hitpoint.The Log is the only small spell that can knock back heavy units like the Golem or P.E.K.K. Should you have any issues relating to where by and how you can employ [tower rush](http://dunumre.com/agent/charlottewell/), you'll be able to e mail us with the web site. A.
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Advanced Spell Tactics
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<br>You cast The Log immediately behind your Hog Rider; the Log rolls forward, crushing the skeletons the exact millisecond they spawn, securing a guaranteed tower connection.<br>
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<br>If your Musketeer is fighting an enemy Mega Minion, she will normally die and leave the Minion alive with a sliver of health.<br>
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Spell MechanicHow to do itThe Aggro ResetZap an enemy unit that is locked onto your weak tower; it will instantly retarget onto the healthy Ice Golem you just placed next to itThe Knockback StallUse Snowball to knock an enemy Balloon away from your tower, buying your Musketeer enough time to shoot it down before it drops a bomb
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The Discipline of Holding Your Spell
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<br>The most difficult aspect of using small spells is knowing when NOT to cast them.<br>
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<br>Master the timing, understand the specific damage numbers, and never waste your magic.<br>
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