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The absolute pinnacle of this defensive micromanagement is the art of kiting.
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When executed perfectly, you can force a massive enemy push to walk back and forth across the arena taking constant damage.
+The Center Pull
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This dual-tower targeting drastically reduces the time it takes to kill heavy tanks or fast-moving threats.
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To execute a center pull, you must wait until the enemy unit has fully crossed the bridge and established its path.
+It targets buildings and ignores troops.Some units 'see' further than others.Combine the pull with a slowing spell.
+Advanced AI Manipulation
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This involves pulling an enemy unit from the left lane all the way across the center and into the right lane.
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The enemy troops will chase the Ice Golem the entire way, taking massive damage from both towers without ever landing a single hit.
+Unit Control MethodExecution RequirementDividing the SwarmPlace multiple units exactly in the center so half walk left and half walk rightTrappingThe units must spawn in a perfect circle around the threat to trap it
+Frustrating the Opponent
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It often causes players to tilt, play recklessly, and abandon their strategy entirely.
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By mastering unit manipulation, you transform the arena from a simple brawl into a highly controlled chessboard.
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