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This strategy completely bypasses traditional ground defenses, rendering enemy Cannons, Bomb Towers, and ground-melee troops completely useless.
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However, playing LavaLoon effectively requires an incredibly specific mindset; you are abandoning the ground war entirely, which leaves your towers highly vulnerable to fast rushes.
+Building the Armada
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As the Hound approaches the river, you drop the Balloon directly behind it, slightly closer to the outer edge of the map.
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While the Hound slowly dies, the Balloon reaches the tower completely untouched and drops a bomb that instantly erases half the tower's health.
+Placement is everything.Never play the Lava Hound if you are down on elixir in the first two minutes.Always bring the Arrows spell.
+Surviving the Counter-Attack
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Because your deck is filled with expensive, flying units, you have very few cheap, sturdy ground troops to stop an incoming Elite Barbarian or Battle Ram rush.
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You must become incredibly comfortable with your Princess towers taking damage; if your tower is at 1000 health, you must remain calm and focus on building your final, unstoppable air push in double elixir.
+The Game PlanWhat to DoWhat to AvoidSingle Elixir (First 2 Mins)Play Tombstone defensively, use Mega Minion to defend, only play Lava Hound if you have a massive elixir advantagePlaying the Hound first, instantly losing the opposite tower to a fast rush, and having no elixir to support the HoundDouble Elixir (Final Minute)Drop the Hound in the back, support it with Balloon and spells, completely ignore minor damage to your own towersPanicking and using your Lightning spell defensively instead of saving it to destroy their anti-air
+The Aerial Victory
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Mastering LavaLoon requires a fundamental shift in how you view tower health and resource management.
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Take to the skies, weather the ground assault, and drop the bombs.
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+Here's more information on [tower rush](http://gitlab.ndda.fr/jeanettelittle/7399tower-rush/-/issues/1) look at our page.
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