Add Mastering Siege Decks in Tower Rush
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<br>Siege players use massive artillery buildings—specifically the X-Bow or the Mortar—planted firmly on their own side of the map to snipe the enemy base from afar.<br>
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<br>This playstyle is often viewed as incredibly toxic by the community because it forces the opponent to constantly play offense against a heavily fortified position.<br>
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The Core Philosophy: Defend the Artillery
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<br>The entire strategy of a Siege deck revolves around a single, fragile building that costs a massive amount of elixir to deploy.<br>
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<br>To achieve this, Siege decks are usually filled with extremely cheap, high-value defensive cards like Knights, Archers, and Skeletons.<br>
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If you know they will use a Skeleton Army to distract the X-Bow, hover your Log and drop it the second the X-Bow deploys.Don't waste elixir saving a failed attack.In double elixir, you can often place a defensive X-Bow in the center of the map.
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The Mortar vs. The X-Bow
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<br>X-Bow decks are usually built around fast cycling, aiming to out-pace the opponent's heavy tanks so the X-Bow has a clear line of sight.<br>
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<br>The Mortar, conversely, is a slow, methodical 4-elixir cannon that lobs massive splash-damage boulders.<br>
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Siege WeaponAttributesBest PlaystyleThe X-Bow6 Elixir, fast firing, high overall DPSRequires absolute dedication to defending it; relies on out-cycling enemy tanks for a direct lock-onThe Mortar4 Elixir, slow firing, splash damageCan be used defensively to clear swarms, or offensively for slow, consistent chip damage over the whole match
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A War of Attrition
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<br>Furthermore, you must develop thick skin, as opponents will constantly spam angry emotes when facing you.<br>
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<br>It is the ultimate control archetype, demanding flawless execution and cold, mathematical precision.<br>
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