diff --git a/Why-King-Tower-Level-Matters-in-Tower-Rush.md b/Why-King-Tower-Level-Matters-in-Tower-Rush.md new file mode 100644 index 0000000..9899e2c --- /dev/null +++ b/Why-King-Tower-Level-Matters-in-Tower-Rush.md @@ -0,0 +1,15 @@ +
It is incredibly satisfying to see the damage numbers of your favorite troop increase, knowing it will hit the enemy tower slightly harder.
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The level of your King Tower dictates the maximum hitpoints and the damage-per-second of all three of your defensive structures (the two Princess towers and the central King tower).
+Why the Numbers Matter +
However, if your Princess tower is only level 10, it will deal slightly less damage per shot, requiring FOUR shots to kill that same level 11 Goblin.
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This invisible tax applies to every single swarm unit the opponent plays; your towers simply cannot clear them fast enough to prevent damage.
+A +1 King level advantage usually equates to roughly 300-400 extra hitpoints on each Princess tower.This completely ruins enemy 'Bait' and 'Swarm' strategies.Donating is the fastest way to earn the Account XP required to level up your King Tower. +The Psychological Advantage +
This often induces a sense of 'ladder anxiety' in the opponent, causing them to play overly aggressively to try and overcome the mathematical deficit, leading to fatal mistakes.
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You know that your towers can absorb a few extra hits from a stray Miner or a predictive Fireball without crumbling.
+Tower Level InteractionEqual Level TowerThe DisadvantageDefending a lone Furnace Fire SpiritThe Princess tower kills the spirit in one shot before it jumps, taking zero damageThe Princess tower leaves the spirit with 1 HP, allowing it to jump and deal 200+ splash damage to the towerDefending an equal-level Minion HordeTowers kill each Minion in 3 shots, minimizing the total swarm damage takenTowers require 4 shots per Minion, allowing the Horde to easily destroy the entire tower if unsupported +Building the Base +
It should be an active goal; you should be constantly calculating the fastest, cheapest way to acquire the experience points needed for the next level.
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Base health is the ultimate safety net.
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