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In the chaotic environment of a competitive arena battler, units seem to run wildly toward whatever is closest to them.
+
This article will dissect the mathematics of sightlines, retargeting, and unit hitboxes to help you manipulate the AI flawlessly.
+The Concept of Sight Range
+
Every single unit in the game possesses a hidden 'sight range' value, usually measured in invisible tiles.
+
Understanding exactly how many tiles a unit can 'see' allows you to place distractions at the absolute maximum possible distance.
+Building-targeting units usually have larger sight ranges.Place distractions closer to them.Always account for the unit's movement speed.
+The Geometry of Defense
+
Large tanks have massive hitboxes, meaning melee defenders can attack them from slightly further away than smaller troops.
+
This highly advanced technique, known as 'body blocking', requires absolute precision but can save hundreds of tower hitpoints.
+Aggro RulePlayer ActionDistance RulePlace a cheap skeleton exactly one tile closer to the enemy than your fragile ranged attackerRetargetingIf an Inferno Tower locks onto your tank, stun it with a spell while placing a swarm nearby
+Practice Makes Perfect
+
Have a clanmate repeatedly send the same tank down the lane while you try to pull it to the center using different tiles.
+
Control the aggro, control the arena.
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