Add The Ultimate Guide to Log Bait in Tower Rush
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<br>The concept is devilishly simple: fill your deck with multiple fragile, high-damage swarm units that all share the exact same weakness.<br>
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<br>However, because they only have one Log in their deck, you can manipulate them into using it on the wrong target, leaving them defenseless against your true attack.<br>
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Psychological Warfare
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<br>You play a Princess at the bridge; if they ignore her, she will slowly chip away their tower from a safe distance.<br>
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<br>To master this deck, you must become hyper-aware of the opponent's hand, counting their cards to ensure you only throw the Barrel when it is perfectly safe.<br>
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The Goblin Gang is your primary defense against tanks.Always include an Inferno Tower or Bomb Tower.In double elixir, the bait cycle speeds up dramatically.
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Advanced Bait Tactics
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<br>The opponent, acting on muscle memory, will blindly drop their Log in the center of the tower, missing your goblins entirely as they spawn safely in the back.<br>
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<br>It is a high-stakes game of poker, played entirely with goblin projectiles.<br>
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The PunisherPlacement StrategyStandard Goblin BarrelPlaced dead-center on the tower for maximum immediate damage; used only when spells are out of rotationThe Tricky BarrelPlaced two tiles behind the tower to dodge predictive spells; used to break established muscle-memory patterns
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The Frustration Factor
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<br>They will eventually tilt, make a massive mistake out of frustration, and lose the game.<br>
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<br>The bait is set; wait for them to bite.<br>
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