diff --git a/Stopping-the-Early-Rush-in-Tower-Rush-Games.md b/Stopping-the-Early-Rush-in-Tower-Rush-Games.md
new file mode 100644
index 0000000..0dc7a82
--- /dev/null
+++ b/Stopping-the-Early-Rush-in-Tower-Rush-Games.md
@@ -0,0 +1,15 @@
+
Rush tactics are designed specifically to catch you off guard and destroy a tower before you can even react.
+
However, when properly identified and countered, a failed rush leaves the attacker completely defenseless.
+Staying Calm Under Pressure
+
Instinctively dropping all your cards in a clustered panic is exactly what the rusher wants you to do.
+
If they used a fast, single-target heavy hitter, deploying a cheap distraction unit is the correct play.
+Know the exact counter to popular rush cards.They have no energy left.Keep track of their spell cycle.
+The Art of the Pull
+
Aggressive melee units are incredibly dangerous if they connect to your tower, but they are surprisingly easy to distract.
+
Once the rushing units are locked onto your distraction, you can deploy your own damage dealers safely behind them.
+Counter CardTiming RequirementLight RemovalPlay instantly when the swarm crosses the bridgeHeavy DefenseEnsure it is not distracted by cheap swarm units before locking on
+Turning the Tables
+
Because the attacker spent all their energy failing to take your tower, they have nothing left to defend themselves.
+
Defending perfectly is far more satisfying than attacking blindly.
+
+Should you loved this information and you would love to receive much more information with regards to [tower rush](https://gitea.ccllc.pro/monty50g677630) generously visit our internet site.
\ No newline at end of file