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The matchmaking algorithm is the unsung hero that determines exactly who you will face every time you press the 'Battle' button.
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This article explores how developers design these algorithms to keep queue times short while maintaining a competitive environment.
+How You Are Ranked
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Your trophy count is a numerical representation of your skill; win a match, and you take trophies from the loser.
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When you go on a massive winning streak, your trophy count inflates, and the algorithm begins matching you against significantly better players.
+Understand that a 50% win rate is normal.Because there are fewer Grandmasters, the algorithm struggles to find perfect matches.You will eventually stabilize.
+The Problem of Card Levels
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The standard Elo system works perfectly for chess because all pieces are equal, but [tower rush](https://reitajdar.com/author/thalianiles67/) games feature upgradeable cards.
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To combat this, developers have implemented secondary checks that look at the player's King Tower level.
+System PrioritySignificanceTrophy CountThe system will always prioritize finding an opponent within a 50-trophy rangeKing Level / Card LevelsThe system tries to match levels, but will abandon this check if the queue takes longer than 10 seconds
+Maintaining Competitive Integrity
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This is why all true esports tournaments and competitive challenges utilize the 'Tournament Standard' ruleset.
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Trust the math, ignore the conspiracy theories, and focus on improving your own gameplay.
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