Add The Best Hero Classes to Lead Your Tower Rush Army
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<br>Unlike standard cards, you generally only select one hero per deck, making that choice the most critical decision you will make.<br>
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<br>The hero you choose dictates your entire playstyle, defensive capabilities, and offensive win conditions.<br>
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Heavy Melee Commanders
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<br>Their active abilities usually involve a self-heal, a massive temporary shield, or a devastating close-range area attack.<br>
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<br>Once a fully supported bruiser connects with the enemy tower, the game is usually over in a matter of seconds.<br>
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Always support the bruiser with anti-air units.Don't trigger their ability too early.Drop them right on top of the threat.
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Utility and Sniper Heroes
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<br>Their active abilities provide incredible utility, such as turning invisible, summoning decoy structures, or firing piercing piercing shots.<br>
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<br>You must constantly protect them with cheap cycle cards or defensive buildings like cannons and teslas.<br>
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Skill CategoryBest ScenarioTarget DropUse right before the enemy tower locks on to reset aggro onto a nearby tankSummoning/SwarmCreate an instant counter-push
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Mastering Your Main
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<br>Do not just blindly pick whichever commander is currently dominating the competitive meta.<br>
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<br>Lead your troops with confidence, and victory will follow.<br>
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