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A level ten player facing a level twelve player starts the match at a massive mathematical disadvantage before a single card is even played.
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This guide will detail the most effective methods for leveling up your towers and securing that crucial hitpoint advantage.
+Leveling Up the Deck
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Every time you spend gold to increase a card's level, you are rewarded with a burst of experience points.
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Upgrading a card from level one to level two costs virtually nothing and provides a very high amount of XP per gold coin spent.
+Farm masteries in casual modes.Spells rely heavily on level interactions.Farm it relentlessly.
+The Secondary Source: Clan Donations
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Many players are stingy, refusing to donate cards because they want to hoard everything for themselves.
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If you hit the daily donation limit every single day, the experience points will compound rapidly over the course of a month.
+Card RarityExperience GainedCommon CardsConsistent, reliable progressionValuable TroopsLarge burst of XP, but highly limited in how many you can give
+The Impact of King Levels
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In close matches, the winner is often decided by a tower surviving with less than fifty hitpoints.
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A higher level tower might kill a goblin in two shots instead of three, preventing thousands of points of chip damage over a match.
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