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In the highly constrained, grid-based arenas of modern rush games, a single tile of misplacement can cost you the entire match.
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This guide will teach you the mathematical secrets of the 'kill zone' and how to maximize the lifespan of your turrets.
+Mastering the Middle
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The absolute most important placement to memorize is the center pull, designed specifically to deal with massive, building-targeting tanks.
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Furthermore, any melee support troops following the tank will also be pulled into the center, bunching them up perfectly for your splash-damage spells.
+Force them to choose which target to spell.You have a fraction of a second to place the building before it locks onto the tower.Use cheap cycle buildings like cannons for fast threats.
+Defending Against Siege and Spawners
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Your goal is to use your building as a physical meat shield, absorbing the artillery fire while your troops cross the bridge to destroy it.
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Place a splash-damage building like a Bomb Tower directly in the center to safely absorb and destroy the endless waves of cheap units.
+Building CategoryBest Tile LocationInferno Tower, CannonThe 'Pocket' - 3 tiles from the river, 3 tiles from the Princess tower; maximizes pull distance and tower crossfireSwarm ControlDirectly in the center, or slightly higher up to intercept fast bridge-spam units before they lock onto the tower
+Building the Perfect Fortress
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When you master turret placement, your opponent will feel as though their units are fighting through thick mud.
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Defense truly wins championships.
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