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It is incredibly satisfying to see the damage numbers of your favorite troop increase, knowing it will hit the enemy tower slightly harder.
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The level of your King Tower dictates the maximum hitpoints and the damage-per-second of all three of your defensive structures (the two Princess towers and the central King tower).
+Hitpoints and Damage Breakpoints
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To understand the importance of the King level, you must understand the concept of 'breakpoints'—the exact number of hits required for a tower to kill a specific enemy unit.
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This invisible tax applies to every single swarm unit the opponent plays; your towers simply cannot clear them fast enough to prevent damage.
+A +1 King level advantage usually equates to roughly 300-400 extra hitpoints on each Princess tower.Higher level towers kill Minions and Skeletons much faster.Always prioritize donating to your clan.
+Winning Before the Match Begins
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Beyond the raw mathematics, entering a match with a higher King level provides a massive psychological advantage.
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This extra margin for error allows you to focus more of your mental energy on tracking elixir and building massive pushes, rather than panicking over minor chip damage.
+Tower Level InteractionEqual Level TowerThe RealityDefending a lone Furnace Fire SpiritThe Princess tower kills the spirit in one shot before it jumps, taking zero damageThe Princess tower leaves the spirit with 1 HP, allowing it to jump and deal 200+ splash damage to the towerDefending an equal-level Minion HordeTowers kill each Minion in 3 shots, minimizing the total swarm damage takenTowers require 4 shots per Minion, allowing the Horde to easily destroy the entire tower if unsupported
+Prioritizing the Foundation
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A max-level deck is useless if it is defending a fragile, paper-thin tower.
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When a match comes down to a 50-hitpoint tiebreaker in overtime, you will be thankful for that extra level.
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