diff --git a/Top-Mistakes-New-Players-Make-in-Tower-Rush-and-How-to-Avoid-Them.md b/Top-Mistakes-New-Players-Make-in-Tower-Rush-and-How-to-Avoid-Them.md new file mode 100644 index 0000000..1dd5b7f --- /dev/null +++ b/Top-Mistakes-New-Players-Make-in-Tower-Rush-and-How-to-Avoid-Them.md @@ -0,0 +1,15 @@ +
Entering the highly competitive world of arena battlers for the first time can be an overwhelming experience.
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In this guide, we will highlight the absolute most frequent mistakes and provide actionable advice to fix them.
+Leaking Energy at Maximum Capacity +
This concept, known as 'leaking,' will slowly but surely put you at an insurmountable economic disadvantage.
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Even if that skeleton or spirit does zero damage, cycling it is better than wasting the energy entirely.
+Always make a play before capping out.Don't wait perfectly still.Even playing a tank in the back is better than nothing. +Over-Defending Minor Threats +
This is a massive economic blunder; you just spent five energy to stop something the tower would have killed anyway.
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Learning exactly what your tower can defend unassisted is a critical skill that comes with experience and observation.
+ErrorThe ResultSpamming at the bridgeYou instantly lose all your energy and get counter-attackedIgnoring spacingMakes defending incredibly easy for the opponent +The Solo Mindset +
Finally, novices often focus entirely on their own cards and ignore what the opponent is doing entirely.
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Start small: just try to remember if they have used their main heavy spell recently.
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