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A level ten player facing a level twelve player starts the match at a massive mathematical disadvantage before a single card is even played.
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This guide will detail the most effective methods for leveling up your towers and securing that crucial hitpoint advantage.
+Gaining XP Through Upgrades
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The vast majority of your account experience will come from the simple act of upgrading your cards.
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Upgrading a card from level one to level two costs virtually nothing and provides a very high amount of XP per gold coin spent.
+Mastering cards often grants massive XP bonuses.Don't ignore spell upgrades.Participate in gold-rush events to fund these upgrades.
+The Guild Economy
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The second most consistent way to generate base experience is by actively donating cards to your clanmates.
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This is why joining an active clan of fifty people who constantly request cards is absolutely mandatory for free-to-play users.
+Progression ActionEfficiencyUpgrading Low-Level Cards (Lv 1-5)Incredibly high efficiency; the absolute best way to gain quick XP if you have a slight gold surplusMaxing OutExtremely low efficiency; costs 100,000 gold for a tiny XP bump, but mandatory for competitive viability
+The Margin of Victory
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In close matches, the winner is often decided by a tower surviving with less than fifty hitpoints.
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A higher level tower might kill a goblin in two shots instead of three, preventing thousands of points of chip damage over a match.
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+If you have any sort of inquiries relating to where and how you can use [tower rush](https://connectah.com/read-blog/5769_the-history-and-evolution-of-the-tower-rush-genre.html), you can call us at our website.
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