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If this system fails, the game becomes a frustrating, unplayable mess that bleeds players instantly.
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Many players believe that matchmaking is intentionally rigged against them, constantly forcing them to fight 'hard counters' after a win streak.
+Trophy and Rating Systems +
Most modern strategy games utilize a modified version of the Elo rating system, originally designed for professional chess.
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This is why winning streaks inevitably end in a 'wall' of difficult matches; the system is functioning exactly as intended.
+There is no 'anti-deck' conspiracy.With millions of players, you will occasionally draw a bad matchup.In the lower arenas, the system often includes 'bots'. +The Problem of Card Levels +
The standard Elo system works perfectly for chess because all pieces are equal, but [tower rush](https://scm.bcorex.e3labs.net/nicoleodonovan) games feature upgradeable cards.
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The system will try its best to match you with someone who has the same trophies AND a similar tower level.
+System PriorityWeightCurrent RankThe system will always prioritize finding an opponent within a 50-trophy rangeKing Level / Card LevelsThe system tries to match levels, but will abandon this check if the queue takes longer than 10 seconds +True Fairness +
By artificially capping all card levels to a specific number, the algorithm can rely purely on the Elo rating.
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The algorithm is blind; it only respects victory.
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