Add Why You Must Have Anti-Air in Tower Rush
1 file changed
+15
@@ -0,0 +1,15 @@
|
||||
<br>However, one of the most fatal deck-building errors is neglecting to include a robust, reliable suite of anti-air defenses.<br>
|
||||
<br>If you enter a match without sufficient air defense, a single Balloon or Lava Hound will completely dismantle your towers while your ground army watches helplessly.<br>
|
||||
Stopping the Air Tanks
|
||||
<br>The most devastating aerial threat in the game is the dreaded 'LavaLoon' combination: a massive Lava Hound tanking damage while a high-DPS Balloon sneaks in behind it.<br>
|
||||
<br>Simultaneously, you must deploy your secondary anti-air unit (like Bats or Minions) specifically to target and assassinate the Balloon before it reaches the structure.<br>
|
||||
Timing is critical.Have a Zap or Arrows ready to clear them instantly.If your deck relies entirely on ground defense, you will lose.
|
||||
Versatile Anti-Air Options
|
||||
<br>The Musketeer is the gold standard of versatile defense; she boasts incredible range, high single-target DPS, and survives a standard Fireball.<br>
|
||||
<br>A well-rounded deck should include one high-DPS sniper, one flying defender, and one small spell capable of clearing flying swarms.<br>
|
||||
Anti-Air CategoryPrimary ChoiceStrengthsThe ShooterMusketeer / Dart GoblinCan hit air units from far away while remaining protected behind your Princess tower or ground tanksThe InterceptorMega Minion / PhoenixFlies directly to the enemy air threat and shreds it without being distracted by ground swarms
|
||||
Don't Look Down
|
||||
<br>You must respect the Z-axis and prepare your arsenal accordingly.<br>
|
||||
<br>Control the ground, but never forget to watch the skies.<br>
|
||||
|
||||
If you beloved this article and also you would like to get more info relating to [tower rush](https://portal.bhumihrconsultancy.com/employer/expeditiebroeikaswereld/) i implore you to visit the web site.
|
||||
Reference in New Issue
Block a user