Add Splash vs Single-Target Defenses in Tower Rush
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<br>When constructing a perfectly balanced deck, choosing the correct defensive building is one of the most consequential decisions you will make.<br>
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<br>If you bring a single-target tower to a match against a swarm-heavy bait deck, you will be utterly annihilated.<br>
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High DPS Defenses
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<br>Their primary function is to lock onto an enemy Giant, Golem, or P.E. If you are you looking for more information regarding [tower rush](https://git.everdata-ia.fr/elbabushell548) look at our web-site. K.K.A and shred its health pool before it reaches your princess tower.<br>
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<br>These buildings are absolutely mandatory if the current competitive meta is heavily dominated by slow, expensive 'beatdown' decks.<br>
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It is fragile but highly efficient.It costs a massive amount of elixir and decays over time.If they use a lightning spell to destroy your tower, you must immediately drop a backup melee unit.
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Area of Effect Buildings
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<br>Conversely, splash damage buildings, such as the Bomb Tower, are designed to obliterate massive groups of low-hitpoint enemies instantly.<br>
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<br>If a heavy tank locks onto a Bomb Tower, the building will barely scratch the tank's armor before crumbling into dust.<br>
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Building StyleBest AgainstWorst AgainstTank KillerMelts high health units instantly if unprotectedWastes time killing cheap units one by oneSwarm SweeperClears dozens of units with a single attackHeavy tanks, flying units (if ground only)
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Making the Final Choice
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<br>Ultimately, the building you select must perfectly complement the other seven cards in your deck.<br>
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<br>A strong foundation guarantees a triumphant victory.<br>
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