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Understanding Aggro Management in Tower Rush Scenarios
Aiden Sellar edited this page 2026-07-23 15:45:22 +00:00


This system of prioritization is known as 'aggro' (aggression), and mastering it is the most critical mechanical skill in the game.

If you cannot reliably predict which target an enemy unit will choose to attack, you are relying entirely on luck.
Vision and Targeting
Every single unit in the game possesses a hidden 'sight range' value, usually measured in invisible tiles.

If a massive, slow-moving tank is lumbering toward your tower, you do not need to place your defense directly in front of it.
They are easier to distract with cannons or teslas.Place distractions closer to them.Timing must be faster against fast troops. Manipulating the Z-Axis and Hitboxes
Large tanks have massive hitboxes, meaning melee defenders can attack them from slightly further away than smaller troops.

The physical mass of the tank will actually push the Miner backward, forcing him to lose range on the tower and retarget onto the tank.
AI LogicHow to Exploit ItProximity PriorityThe enemy will always hit the skeleton firstRetargetingIf an Inferno Tower locks onto your tank, stun it with a spell while placing a swarm nearby Mastering the Grid
Reading about aggro ranges is completely different from actually executing pixel-perfect placements in the heat of a live match.

Once you internalize the invisible grid that governs the AI, the game slows down dramatically.

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