Clone
1
Mastering Kiting in Tower Rush
Alica Campos edited this page 2026-07-16 18:40:11 +00:00


The absolute pinnacle of this defensive micromanagement is the art of kiting.

When executed perfectly, you can force a massive enemy push to walk back and forth across the arena taking constant damage.
The Center Pull
This dual-tower targeting drastically reduces the time it takes to kill heavy tanks or fast-moving threats.

To execute a center pull, you must wait until the enemy unit has fully crossed the bridge and established its path.
It targets buildings and ignores troops.Some units 'see' further than others.Combine the pull with a slowing spell. Advanced AI Manipulation
This involves pulling an enemy unit from the left lane all the way across the center and into the right lane.

The enemy troops will chase the Ice Golem the entire way, taking massive damage from both towers without ever landing a single hit.
Unit Control MethodExecution RequirementDividing the SwarmPlace multiple units exactly in the center so half walk left and half walk rightTrappingThe units must spawn in a perfect circle around the threat to trap it Frustrating the Opponent
It often causes players to tilt, play recklessly, and abandon their strategy entirely.

By mastering unit manipulation, you transform the arena from a simple brawl into a highly controlled chessboard.

If you have any inquiries relating to the place and how to use tower rush, you can contact us at the site.