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The Ultimate Guide to Log Bait in Tower Rush
Anneliese Parry edited this page 2026-07-11 14:51:56 +00:00


The concept is devilishly simple: fill your deck with multiple fragile, high-damage swarm units that all share the exact same weakness.

However, because they only have one Log in their deck, you can manipulate them into using it on the wrong target, leaving them defenseless against your true attack.
Psychological Warfare
You play a Princess at the bridge; if they ignore her, she will slowly chip away their tower from a safe distance.

To master this deck, you must become hyper-aware of the opponent's hand, counting their cards to ensure you only throw the Barrel when it is perfectly safe.
The Goblin Gang is your primary defense against tanks.Always include an Inferno Tower or Bomb Tower.In double elixir, the bait cycle speeds up dramatically. Advanced Bait Tactics
The opponent, acting on muscle memory, will blindly drop their Log in the center of the tower, missing your goblins entirely as they spawn safely in the back.

It is a high-stakes game of poker, played entirely with goblin projectiles.
The PunisherPlacement StrategyStandard Goblin BarrelPlaced dead-center on the tower for maximum immediate damage; used only when spells are out of rotationThe Tricky BarrelPlaced two tiles behind the tower to dodge predictive spells; used to break established muscle-memory patterns The Frustration Factor
They will eventually tilt, make a massive mistake out of frustration, and lose the game.

The bait is set; wait for them to bite.

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