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Mastering Kiting in Tower Rush
Archer Brubaker edited this page 2026-07-17 10:09:49 +00:00


The absolute pinnacle of this defensive micromanagement is the art of kiting.

Kiting refers to deploying a unit specifically to draw the attention (aggro) of enemy troops and lead them away from your towers.
Mastering the Middle
By placing a cheap distraction precisely in the center, you force the enemy to walk towards it, taking fire from both of your towers simultaneously.

If you place your distraction too early, the enemy will ignore it and continue marching straight toward the lane tower.
Practice the timing in friendly battles.Use cheap buildings like cannons for tanks.Use cheap troops like skeletons for single-target attackers. Lane Swapping and Reverse Kiting
You achieve this by placing a unit like an Ice Golem in the center, waiting for the enemy to follow, and then letting the Ice Golem walk into the opposite lane.

This technique can completely neutralize a ten-elixir push using only two elixir, creating the most massive positive trade possible in the game.
ManeuverExecution RequirementTroop SplittingPlace multiple units exactly in the center so half walk left and half walk rightTrappingThe units must spawn in a perfect circle around the threat to trap it Frustrating the Opponent
It often causes players to tilt, play recklessly, and abandon their strategy entirely.

You dictate exactly where the enemy moves, effectively taking control of their army away from them.

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