However, there is one highly specialized, deeply controversial archetype that completely ignores this fundamental rule: the Siege deck.
This playstyle is often viewed as incredibly toxic by the community because it forces the opponent to constantly play offense against a heavily fortified position.
The Defensive Wall
The entire strategy of a Siege deck revolves around a single, fragile building that costs a massive amount of elixir to deploy.
To achieve this, Siege decks are usually filled with extremely cheap, high-value defensive cards like Knights, Archers, and Skeletons.
Use spells predictively.Let the X-Bow die, cycle your cards, and try again later.It provides incredible defense and stalls the game until you can launch an offensive one.
Choosing Your Artillery
While both are Siege weapons, the Mortar and the X-Bow require vastly different playstyles and deck compositions.
The Mortar's blind spot also makes it uniquely difficult to destroy with melee units, as it will simply ignore them and continue firing at the tower while your cheap troops defend it.
Siege WeaponStatsBest PlaystyleThe X-Bow6 Elixir, fast firing, high overall DPSRequires absolute dedication to defending it; relies on out-cycling enemy tanks for a direct lock-onThe Mortar4 Elixir, slow firing, splash damageCan be used defensively to clear swarms, or offensively for slow, consistent chip damage over the whole match
The Most Hated Archetype
You are playing a strategy designed specifically to deny the opponent the ability to play their own game.
Master the geometry, build the wall, and snipe them from safety.
In case you cherished this article and you would want to be given details about tower rush kindly check out our own web-page.