Add Tracking Elixir in Tower Rush

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<br>If you ask any professional player what the single most important skill in an arena battler is, they will all give you the exact same answer.<br>
<br>This article will break down exactly why counting elixir is mandatory and how you can train your brain to do it automatically.<br>
The Elixir Advantage
<br>However, if you launch that exact same 8-elixir push when you know the opponent has only 2 elixir, it is mathematically impossible for them to stop it.<br>
<br>Once you know you have a +3 or +4 advantage, you are no longer playing a fair game; you are executing a mathematically guaranteed victory.<br>
If they have 4 elixir, your tower is safe from a 6-elixir Rocket for at least 6 seconds.If they are at zero, they cannot immediately punish your 6-elixir Elixir Collector investment.If you know they have zero elixir, you don't need to spend 4 elixir to defend a dying 1-elixir skeleton.
Practicing the Count
<br>Start by simply categorizing the opponent into three states: 'High Elixir' (7-10), 'Medium Elixir' (4-6), and 'Low Elixir' (0-3).<br>
<br>When they drop a heavy card, like a P.E.K. In the event you loved this article and you want to receive more details concerning [tower rush](https://trabajaensanjuan.com/employer/muzeocollection/) kindly visit our web site. K.A (7 elixir), tell yourself "They are now Low Elixir."<br>
Elixir StateWhat You Must DoYou have a massive Elixir Advantage (+4)Immediate, overwhelming aggression; punish their lack of resources before they can regenerateYou have a massive Elixir Deficit (-4)Immediate, flawless defense; sacrifice tower health if necessary to regain economic parity; do NOT attack
Mastering the Economy
<br>Stop staring at the flashy animations and start focusing on the math.<br>
<br>When you perfectly predict an opponent's inability to defend your push based purely on your mental calculation, you will feel invincible.<br>