If this system fails, the game becomes a frustrating, unplayable mess that bleeds players instantly.
Many players believe that matchmaking is intentionally rigged against them, constantly forcing them to fight 'hard counters' after a win streak.
Trophy and Rating Systems
Most modern strategy games utilize a modified version of the Elo rating system, originally designed for professional chess.
This is why winning streaks inevitably end in a 'wall' of difficult matches; the system is functioning exactly as intended.
There is no 'anti-deck' conspiracy.With millions of players, you will occasionally draw a bad matchup.In the lower arenas, the system often includes 'bots'.
The Problem of Card Levels
The standard Elo system works perfectly for chess because all pieces are equal, but tower rush games feature upgradeable cards.
The system will try its best to match you with someone who has the same trophies AND a similar tower level.
System PriorityWeightCurrent RankThe system will always prioritize finding an opponent within a 50-trophy rangeKing Level / Card LevelsThe system tries to match levels, but will abandon this check if the queue takes longer than 10 seconds
True Fairness
By artificially capping all card levels to a specific number, the algorithm can rely purely on the Elo rating.
The algorithm is blind; it only respects victory.
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Why Matchmaking Algorithms are So Important in Tower Rush
George Pilpel edited this page 2026-07-13 02:08:52 +00:00