Add Drafting and Deck Building in Tower Rush

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<br>While constructing a deck from your personal, pre-leveled collection is the standard way to play, it often leads to a stale, repetitive meta.<br>
<br>You cannot rely on overleveled cards or muscle memory from playing the same deck for two years.<br>
The Golden Rules of Picking
<br>The absolute most critical rule of drafting is ensuring you select at least one reliable 'Win Condition' (a card that targets buildings).<br>
<br>If you give your opponent the heavy spell and keep a useless support unit, they will easily dismantle your defenses from afar.<br>
Pay attention to the air vs. ground balance.Drafting a building (like a Cannon or Tesla) is usually a very safe choice.Spells win draft games.
Drafting for the Enemy
<br>Try to identify what kind of deck they are accidentally building, and feed them cards that completely ruin that synergy.<br>
<br>Their average elixir cost will skyrocket, their hand will be completely clogged, and they will be unable to defend your cheap, fast attacks.<br>
Bad DraftingThe ConsequenceDrafting purely for synergy while ignoring the opponent's cardsYou might build a great Golem deck, but you accidentally gave them an Inferno Tower and a P.E. If you beloved this article and you would like to receive additional information pertaining to [tower rush](http://itz.my.id/read-blog/1776_advanced-micro-management-in-tower-rush.html) kindly stop by our web-page. K.K.A, rendering your Golem uselessForgetting to draft any spellsYou will have absolutely no way to finish off a tower with 100 hitpoints remaining in overtime
Playing the Hand You're Dealt
<br>Do not panic; remember that your opponent's deck is likely just as weird and disjointed as yours.<br>
<br>Choose wisely, and outsmart them before the match even begins.<br>